David Cassel (destiny@wco.com)
Wed, 20 Aug 1997 03:27:34 -0700 (PDT)
N e x t E x i t ~++~++~++~++~++~++~++~++~++~++~++~++~++~++~++~++~++~++~++~++~++~++~++~++~++~ Another game area bites the dust. "On September 1, 1997, Sierra OnLine will be leaving America Online..." reads the announcement at keyword Sierra. One AOL List reader remembers visiting the game company's area in 1994, and since then it's become even more popular. Betrayal at Krondor -- a 10 megabyte game -- racked up nearly 3000 downloads in the last five months, and playable demos of games like 3-D Ultra Pinball and Caesar II have garnered over 4500 downloads -- one copy for every 1900 AOL users. The 18-year-old game company represents one of the industry's giants. Sierra claims the largest share of the PC-entertainment market ( http://www.sierra.com/info/press/0061.html ), representing 44 percent of all adventure games sold in 1994. 500,000 households subscribe to the company's "InterAction" magazine, and box copy for their King's Quest series calls it the best-selling adventure series in computer game history. (Other popular Sierra lines include Shivers, Phantasmagoria, Leisure Suit Larry, and Gabriel Knight.) The company reported revenues of $63.2 million in one recent three-month span--which is no small feat. The Los Angeles Times cites Dataquest's estimate that last year, 96% of the companies in the CD-ROM business lost money. ( http://www.latimes.com/HOME/NEWS/CUTTING/t000073310.html ) Sierra's defection is a vote of no-confidence for AOL. At one time Sierra even owned part of the Imagination Network -- the company which became WorldPlay Games. It's the service for which AOL now hopes to charge $2.00 per hour. (AOL List readers see the strategy's flaw. "The same games that AOLers enjoy in Premium Games now are on the web for free at Microsoft's http://www.zone.com," one reader commented in July, "along with a host of other interactive games.") Microsoft has seized the opportunity. "We want to assure you that games and matchmaking here are free," the Zone's front page announces (in a section titled "Welcome AOL Players!") at http://www.zone.com. "There's no membership fee," another page announces, "and you get eight classic card and board games for free." (Bridge, Hearts, Spades, Backgammon, Checkers, Chess, Go, and Reversi.) AOL's pay-to-play plan may be faltering, according to analysis from Wired News. One AOL games trainer told them "Right now, we're getting no more than 10 to 15 people on-line at any given time." (Crowds of 900 routinely visit other areas.) They'll need a base of players for the games to succeed, and "With the current situation, that will take a long time." ( http://www.wired.com/news/news/wiredview/story/6159.html ) Others echo their concerns. "I've been in Worldplay," one AOL staffer posted in a Community Leader board. "There's 11 people there..." WorldPlay looks doubtful about actually making revenue from gamer fees. They recently began searching for an advertising salesman and advertising sales manager ( http://www.inngames.com/joblist.html#11 ) But even that may not work. "AOL can't sell the advertising space they thought they could," a former AOL staffer believes. AOL announced that their ad revenues had increased 415 percent -- from where it was a year ago -- but just $25 million this quarter. ( http://biz.yahoo.com/bw/97/08/07/aol_fnm_x_1.html ) Wired delivered their verdict on the gamer dissatisfaction. "In its biggest test of community development thus far...AOL is failing miserably." Other users criticize AOL's policy of charging for games still in beta. "I'll be damned if AOL expects me to test pre-release software that could wipe my characters, erase my scores or toast my hard drive," one subscriber told the AOL List, "AND get charged for that privilege." The mis-steps are creating an industry shake-up. "AOL gave us a once-in-a-lifetime opportunity," a Simutronics insider told Media Daily -- "to take our members with us. We weren't going to let that chance slip away." (http://www.mediacentral.com/Magazines/MediaDaily/Archive/1997081802.html/634827) Others companies concur. "AOL's demands that we begin to pay excessive fees when none were previously charged, has accelerated our drive to migrate our entire virtual community of computer graphics enthusiasts to our World Wide Web environment as quickly as possible," MetaCreations announced in a press release ( http://www.metacreations.com/press/msq_abandoned.shtml ) Scott Kim, the creator of MetaSquares, points out that other venues were always a possibility for his game. In a post on an AOL bulletin board, he observed, "now that AOL is wimping out on games, the incentive to get it on other systems is stronger." AOL's posting of an abrupt farewell notice on behalf of MetaCreations fueled the game company's dissatisfaction. Their CEO and two other officials signed the statement: "AOL, this simply is no way to treat the companies and customers who have helped to build your business." ( http://www.metacreations.com/press/msq_abandoned.shtml ) But it's all part of AOL's desperate bid for a positive cash-flow. Wired News points out that AOL has hidden their free games, and members signing onto the service Tuesday received yet another pitch for Visa cards. Monday's Washington Post even reported on "paper profits" that bolstered AOL's stock prices for company officials. "That run-up produced millions of dollars of additional profit for AOL insiders, who regularly supplement their salaries by selling shares they get under stock option plans." (http://www.washingtonpost.com/wp-srv/WPlate/1997-08/18/018l-081897-idx.html) Meanwhile a former staffer reports a rumor circulating in-house -- that AOL plans to spin the Greenhouse sites into a separate company...."along with all the other non-performing acquisition assets." When the account is done, will AOL show a profit? Time will tell. THE LAST LAUGH With a cover letter stating "I know what customers look for and expect," New Jersey teenager Eric Zawid won AOL's "Steve Case for a Day" contest. One staffer recently revealed that Zawid spent part of his day as a Guide -- patrolling AOL's "Cops Who Flirt" chat room. David Cassel More Information - http://www.wco.com/~destiny/time.htm http://www.latimes.com/HOME/NEWS/CUTTING/t000073308.html http://www.citypaper.com/editor/cyberhd.htm ~++~++~++~++~++~++~++~++~++~++~++~++~++~++~++~++~++~++~++~++~++~++~++~++~++~ Please forward with subscription information and headers. To subscribe to this list, type your correct e-mail address in the form at the bottom of the page at www.aolsucks.org -- or send e-mail to MAJORDOMO@CLOUD9.NET containing the phrase SUBSCRIBE AOL-LIST in the the message body. To unsubscribe from the list, send a message to MAJORDOMO@CLOUD9.NET containing the phrase UNSUBSCRIBE AOL-LIST. ~++~++~++~++~++~++~++~++~++~++~++~++~++~++~++~++~++~++~++~++~++~++~++~++~++~